However, the game's programmer, Omar Cornut, had moved onto a personal project, so Fiquet and publisher Dotemu approached Sega about creating a full sequel to the series instead. Upon completing development on Wonder Boy: The Dragon's Trap, a 2017 remake of 1989's Wonder Boy III: The Dragon's Trap, Lizardcube artist Ben Fiquet wanted to make a remaster of the original Streets of Rage games using the same techniques. The SOR3 version of Roo can also be unlocked through a cheat code. X's Nightmare DLC adds three additional characters who appear as bosses in the main story Max Thunder and Shiva, who were originally playable in Streets of Rage 2 and Streets of Rage 3 respectively, and brand new character Estel Aguirre. SOR3 Axel can run, unlike the SOR1 and SOR2 versions of the same character). These characters feature movesets based on the games they came from (e.g. Zan, and Shiva, can be unlocked by raising the lifetime score. 16-bit versions of characters from the original trilogy, including Max Thunder, Skate, Dr. The base game features five main playable characters series veterans Axel Stone and Blaze Fielding, Adam Hunter who originally appeared in the first Streets of Rage game and is unlocked through playing the story, and two brand new characters Cherry Hunter, Adam's daughter, and Floyd Iraia, a part-cybernetic apprentice of Dr. The game also features a retro audio option, featuring music tracks from both the Mega Drive/Genesis and Master System/ Game Gear versions of the first two games. The game also features Arcade Mode, which tasks players with clearing the entire game with limited lives, a Boss Rush Mode and a competitive Battle Mode, which lets two players fight against each other. Points earned goes towards a lifetime score, which goes towards unlocking bonus player characters from past games, presented in pseudo 16-bit style. Upon clearing a level, players receive a rank based on how many points they scored. If all players lose all of their lives, they will have to retry the level from the beginning, with the option to use assists that add extra lives and Star Moves at the cost of a reduced score. Players have a limited number of lives depending on the difficulty setting, but can earn more by earning a certain number of points. The main gameplay mode, Story Mode, sees players going through each level as the story is told, with a stage select unlocked after clearing Story Mode. Each character has unique traits, such as Max's wall jump and grappling jump, Shiva's weapon parry mechanics and aerial rave/air combo, and Floyd's long-range grapple. A new combo system is introduced, along with the ability to juggle opponents against walls and other players, allowing players to earn extra points by stringing together long combos without getting hit. Each player character also has unique super combo, "Star Moves", which can be performed by collecting Stars in each level. In this game, however, players can restore health spent on a special attack by performing successive follow-up attacks without getting hit. Alongside standard attacks, throws, and Blitz Moves, each player character has a set of special attacks that can be performed at the cost of some health. Carrying on the style of gameplay from previous entries in the Streets of Rage series from the early 1990s, Streets of Rage 4 is a side-scrolling beat 'em up in which up to four players locally or two players online fight against waves of enemies, aided by disposable weapons and item pickups.
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